I just lost a whole mountain of vet cred.
Fallout tactics first mission locked doors.
And i still can t open some of the chests and mainly the gate via opening shed door first.
To make this happen this we ll need to do some very basic.
All discussions screenshots artwork broadcasts videos news guides reviews.
There are 22 missions in the fallout tactics single player campaign including the bonus mission available after installing a bonus pack.
For fallout 2 on the pc a gamefaqs q a question titled how do i open the first door in the temple of trials.
What s the lockpick requirement.
This mission will have the largest amount of robots encountered so far including multiple behemoths.
In my defense people have had problems with the first door many times before it s what inspired the addition in the sticky and they were always actually struggling with the locked one.
After you complete a mission you need to return to the brotherhood bunker where you are given either the next mission by the general first barnaky later dekker or you can choose between two missions.
Send the shotgun down the narrow alley.
I have a companion at level 35 and a lockpick set bringing the total to 55.
Go left and kill both of the raiders standing out front in the sandbags.
Use the same old key to open the guardhouse doors and step into the basketball court on the far side.
Also many of the doors in this mission are locked so bringing along an expanded lock pick set wouldn t hurt.
Im betting its rite in the pot to the left on after the hallway of traps on the floor good luck.
Ok in ether a chest or a pot to the left of when you first pass the hallway of traps their is plastic explosives its white.
For your first mission you are instantly deployed to a village in need.
I believe i will not be able to complete the mission if i can t pass this gate.
Since the side objectives are actually the first thing you come across it will be listed first.
Brahmin wood is the first mission in fallout tactics.
In this tutorial we ll look at how to use the fallout 4 creation kit to set up a door to be unlocked and locked by a terminal.
As soon as the mission briefing is over pull up your pip boy 2000 and check the map.
The doors will not.
Ah who am i kidding.
There is a single raider with a pistol and a dog patrolling a door on the right side which is locked.
After you complete a mission you need to return to the brotherhood bunker where you are given either the next mission by the general first barnaky later dekker or you can choose between two missions you have to complete all the missions anyway but you.