Removed the ability to lock doors that loaded into new interiors caused some issues unfortunately.
Fallout 4 settlement door lock.
Script addition that will close all doors that aren t lockable 10 seconds or so after they are open so your settlment isn t left with 100 open doors.
In fallout 4 the sole survivor can build and manage their own settlements at various sites around the commonwealth.
Employing logic gates in your fallout 4 settlements can be frustrating.
Updated the no lock formlist to include doors in vault 111.
With locksmith level 3 you can repair broken locks but it will always turn them into master lock harder to open.
Updated the no lock formlist to include the levers used in vault 111.
To shoot a lock simply look at it keep a small distance aim your gun and use the prompt.
Containers and doors are now only locked with a novice level lock allowing for users to access their gear if they lose control of a settlement.
I ve taken the time to build and test many useful circuits that work and here i show.
Right now i m trying to defend the castle but the enemies just walk right in the doors.
Fallout 4 general discussions topic details.
Removal of settler teleportation and raider teleportation when attacking settlements only if possible.
You can click on the door then type lock 100 as 100 is master lock 2.
Also safes cannot be shot open.
When attached to door it will continuously scan door status and if it closed will lock it to key.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled is there a way to lock a settlement door.
Feb 21 2016 4 45pm locked doors is there a way to lock your settlement doors in this game.
Once built these settlements can be customized extensively.
Just wondering if anyone has run into problems getting stuff stolen since it appears you cannot lock doors that you craft.
A few weapons such as the cryolator or the fatman cannot be used to open the lock.
Update 1 01 added the ability to lock containers.
Keycards craftable at chemlab under utility category.
Fixed a bug where you could lock workshops.
Locking and unlocking a door to another worldspace now flags the adjoining cell as private and public respectively.
The new workshop interface is used to place and connect pre fabricated structures as well as individual pieces walls floors roofs etc letting the player character construct their own home base s as they desire.
Added a compatibility patch for hands off version 1 1 0 and the machine and her.